AddEntity /Scene and entities

int AddEntity(string fileName, vector3 position, string alternativeName)

Adds a new entity to scene with an initial position, but instead of naming it with the default value (the actual file name), gives an alternative name to it.

This function returns the new entity ID.

AddEntity("dark_knight.ent", pos, "batman");
ETHEntity@ knight = SeekEntity("batman");
knight.SetString("phrase", "Im Batman!");