AddScaledEntity /Scene and entities

int AddScaledEntity(string entityName, vector3 position, float scale, ETHEntity@ &out)

Adds a new entity to scene with an initial position and scales it using scale.

this function copies to &out a handle to the new entity

This function returns the new entity ID.

ETHEntity@ crate;
// half sized crate AddScaledEntity("crate.ent", vector3(200,300,0), 0.5f, @crate); // turn the half-sized crate upside down crate.SetAngle(180.0f);