DrawSprite /Drawing

void DrawSprite(string spriteName, vector2 pos, uint color = 0xFFFFFFFF, float angle = 0.0f)

Draw a non-entity sprite from a bitmap file.

Optionally, a custom color value may be used. The default color is white (0xFFFFFFFF), which conserves original bitmap colors.

Sample:

void onSceneUpdate()
{
    DrawSprite("sprites/sprite.png",       vector2(90.0f, 0.0f));
    DrawSprite("sprites/other_sprite.png", vector2(20.0f, 30.0f), 0xFFFFFFFF, 90.0f);
}