LoadScene /Scene and entities

void LoadScene(string fileName, string onSceneCreatedFunc, string onSceneUpdateFunc, string onResumeFunc, vector2 bucketSize = vector2(256, 256))

Send a scene load request and assigns an onSceneCreatedonSceneUpdate and an onResume callback function, and optionally a custom bucketSize.

LoadScene("bowser_castle.esc", "NewGame", "UpdateScene", "ResumeGame");

Read more about scene callback functions

Read more about onResume functions

More about buckets