SetPositionRoundUp /Environment and display

void SetPositionRoundUp(bool enable)

Toggles the position roundup for sprites. When enabled, the engine will render sprites using integer x and y values.

Example: an entity placed at vector2(1.2f, 4.888f) will be rendered at vector2(1, 4).

Enabling position roundup is recommended for pixel-art style games since it prevents texture blurring.