Title Description
UnitsPerSecond 

Returns the approximate distance that an object should move during the current frame to keep a...

GetTimeF 

Returns the current elapsed time in milliseconds. The timer starts running when the application...

GetTime 

Returns the current elapsed time in milliseconds. The timer starts running when the application...

GetLastFrameElapsedTime 

Returns the amount of milliseconds elapsed during the latest game frame.

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GetFPSRate 

Returns the current FPS rate.

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