J_KEY GetFirstButtonDown(uint joystickId)/ETHInput

Returns the the first joystick button that is being pressed for target joystickId. Useful for waiting until the user chooses any key he wants to use.

If no button is being pressed, this method returns JK_NONE.

Sample:

void onSceneUpdate()
{
    ETHInput@ input = GetInputHandle();
    J_KEY jk = input.GetFirstButtonDown(0);
    if (jk != JK_NONE)
    {
        if (jk == JK_01)
            print("User pressed button #1");
    }
}