void ApplyLinearImpulse(vector2 impulse, vector2 point)/ETHPhysicsController

Apply an impulse at a point. This immediately modifies the velocity. It also modifies the angular velocity if the point of application is not at the center of mass. This wakes up the body.

impulse describes the world impulse vector, usually in N-seconds or kg-m/s.

point describes the world position of the point of application.