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I came across this subreddit by chance while googling to see what jai was up to up You can tell he cares about quality, 31 beta releases and only 40 beta testers There appears to be some secrecy about the language, so my question is
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Does enough information exist publicly about jai's specs, for somebody else to have a go at creating an implementation Add your thoughts and get the conversation going. If so, has anyone considered this
Or is the design still in a state.
I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so i’ve made a list of prompts.feel free to suggest some for me to make ^^ you can add these to chat memory, but i recommend adding these into your advanced prompts Povs bot keeps talking for you [ { {char}} will never make dialogue or actions for { {user}}, and will only.
Okay, so i've seen the code floating around for backgrounds and audio players.but now i'm seeing where people have changed the colors of the bot… Here is my bot guide And if you're looking for persona templates, take a look here Thanks for checking it out some of you are able to find it helpful!
Does anyone know where i can find the jai in the landbank visa debit card
It requires for online registration but it's not listed even on their site. Jai makes a few interesting decisions But it's important to consider the very specific niche it's attempting to fill A replacement for c++ for games
From this perspective, it makes sense It is a big improvement on c++, but it doesn't do that much new In my own words, i'll summarize what i consider to be blow's goals Compile quickly (1 million lines of code per second) produce efficient.
That's probably about right, 2025 for full/public release
Jai direct should be happening in a few months Structured tags, poltmotphosm experiment, and macro refinement come to mind. More jai.lyssabe the first to comment nobody's responded to this post yet
