Adds a new entity to scene with an initial position
and scales it using scale
.
this function copies to &out
a handle to the new entity
This function returns the new entity ID.
ETHEntity@ crate;
// half sized crate AddScaledEntity("crate.ent", vector3(200,300,0), 0.5f, @crate); // turn the half-sized crate upside down crate.SetAngle(180.0f);