Title | Description |
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EnableQuitKeys | Enables or disables the window quit shortcuts (the |
Exit | Closes the game window. Warning This... |
ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
GetArgc | Retrieves the application argument count. ... |
GetArgv | Retrieves an application argument sent by the user usually through command... |
GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
GetScreenSize | Returns the current back-buffer size where |
GetSystemScreenSize | Returns the system's screen size (if the application is running on windowed mode, the system... |
GetVideoMode | Returns the supported video mode The snippet above lists all supported... |
GetVideoModeCount | Returns the number of supported video modes. The snippet above lists all supported video... |
HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
IsPixelShaderSupported | Returns true if the GPU supports the required pixel shader model. ... |
Prints to the console window. ... |
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Prints a |
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Prints an |
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Prints an |
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SetWindowProperties | Resets window properties. SetWindowProperties("My Game", 1280, 720, true, true,... |
Windowed | Returns |
LoadMusic | Loads a music sample for playback, usually through streaming. Long ambient sound effects should... |
GetGlobalVolume | Returns the global volume.
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IsSamplePlaying | Returns if... |
LoadSoundEffect | Loads a sound effect sample. Unlike |
LoopSample | Toggles the sound or music looping. void onSceneCreated() { ... |
PauseSample | Pauses a sample playback. if (DoPauseGameStuff()) { ... |
PlaySample | Plays a preloaded audio sample. Example: void onSceneCreated() { ... |
SampleExists | Returns |
SetGlobalVolume | Sets the global volume. |
SetSamplePan | Set sample pan.
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SetSampleSpeed | Sets the sample playback frequency scale. Some systems have software or hardware limitations that... |
SetSampleVolume | Sets the sample volume.
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StopSample | Stops an audio sample playback. Example: void DoGameOverStuff() { ... |
DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
GetClosestContact | Casts a ray from |
GetClosestContact | Casts a ray from |
GetContactEntities | Copies into |
GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
GetGravity | Returns the current gravity vector. The default gravity is |
GetNumIterations | Copies into |
GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |
IsFixedTimeStep | Returns |
ResolveJoints | Scans all joint declarations in the entities in scene and connects all entities if their parts... |
SetFixedTimeStep | Enables or disables fixed time stepping. By default, fixed time step is disabled in... |
SetFixedTimeStepValue | Sets the fixed time step in seconds. The default value is |
SetGravity | Sets a new gravity value for the current scene. The current gravity value is |
SetNumIterations | Sets the number of velocity and position iterations of the simulator. The default velocity... |
SetTimeStepScale | Sets the current time step scale. Scaling the time step is useful to create slow motion... |
ComputeCarretPosition | Computes and returns the carret 2D coordinates based on the... |
ComputeTextBoxSize | Computes and returns the text bounding box size. const string text = "the quick brown... |
DrawFadingText | Draws a temporary fading text string that will last |
DrawLine | Draws a line connecting |
DrawRectangle | Draws a rectangle at position |
DrawShapedSprite | Draws a sprite at position |
DrawSprite | Draw a non-entity sprite from a bitmap file. Optionally, a custom color value may be... |
DrawText | Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's... |
GetSpriteFrameSize | Returns the sprite current frame size. Sample: void onSceneLoaded() { //... |
GetSpriteSize | Returns the sprite bitmap actual size in pixels. Sample: void... |
LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
PlayParticleEffect | Inserts a temporary particle effect the the sprite layer. This function loads a... |
SetSpriteOrigin | Sets the normalized origin point for the sprite named |
SetSpriteRect | Selects a sprite frame for a sprite which has been cut by the |
SetupSpriteRects | Cuts the sprite into a custom number of |
AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
AddToCameraPos | Scrolls the scene by adding the |
EnableLightmaps | Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light... |
EnableRealTimeShadows | Toggles real-time shadow rendering.
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GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
GetAmbientLight | Gets the ambient light. |
GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
GetPositionRoundUp | Returns |
GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
GetZBuffer | Returns |
SetAmbientLight | Sets the ambient light color. |
SetBackgroundColor | Sets the background color. The background color is used to fill the entire back-buffer at the... |
SetCameraPos | Sets the camera position. The camera movement can be used to scroll game... |
SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
SetParallaxOrigin | Sets the parallax origin spot for the scene. The default value is |
SetPositionRoundUp | Toggles the position roundup for sprites. When enabled, the engine will render sprites using... |
SetZAxisDirection | Sets Z-axis direction to the current scene. More about z-axis... |
SetZBuffer | Toggles hardware depth sorting. ... |
UsePixelShaders | Enables or disables pixel shaders. ... |
FileExists | Returns if... |
FileInPackageExists | Returns if... |
GetAbsolutePath | Returns the absolute path of string str =... |
GetExternalStorageDirectory | Returns the full path to the directory where the game should store files that can be shared among... |
GetGlobalExternalStorageDirectory | Returns the full path to the directory where the game should store files such as player... |
GetResourceDirectory | Returns the full path to the directory where the game is getting its resources from (with a slash... |
GetStringFromFile | Returns the entire content from a file as a string. If it fails, an empty string is... |
GetStringFromFileInPackage | Returns the entire content from a file as a string. This function looks for the file in the game... |
SaveStringToFile | Saves |
GetScale | Returns the current global scale factor. The default value is |
Scale | Scales the |
Scale | Scales the |
Scale | Scales the |
SetFixedHeight | This functions is used to compute and set the global scale factor to a value that will... |
SetFixedWidth | This functions is used to compute and set the global scale factor to a value that will... |
SetScaleFactor | Sets the current global scale factor value.... |
rotateY | Builds a matrix that rotates around the y-axis. ... |