Title | Description |
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AddEntity | Adds a new entity to scene with an initial |
AddScaledEntity | Adds a new entity to scene with an initial |
AddScaledEntity | Adds a new entity to scene with an initial |
AddEntity | Adds an entity to scene with an initial The... |
AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
AddEntity | Adds an entity to scene.
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AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
rotateX | Builds a matrix that rotates around the x-axis. ... |
rotateY | Builds a matrix that rotates around the y-axis. ... |
rotateZ | Builds a matrix that rotates around the z-axis. ... |
scale | Builds a matrix that scales along the x-axis, the y-axis, and the z-axis. ... |
translate | Builds a translation matrix. ... |
GetBucket | Calculates and returns the bucket key where |
GetClosestContact | Casts a ray from |
GetClosestContact | Casts a ray from |
SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
Exit | Closes the game window. Warning This... |
ComputeCarretPosition | Computes and returns the carret 2D coordinates based on the... |
ComputeTextBoxSize | Computes and returns the text bounding box size. const string text = "the quick brown... |
ARGB | Converts |
degreeToRadian | Converts degrees to radians. ... |
radianToDegre | Converts radians to degrees. ... |
GetEntitiesAroundBucket | Copies into |
GetContactEntities | Copies into |
GetNumIterations | Copies into |
GetEntitiesAroundEntity | Copies into |
SetSharedData | Creates or changes a shared data value named |
SetupSpriteRects | Cuts the sprite into a custom number of |
RemoveSharedData | Deletes a shared data entry named |
DeleteEntity | Deletes the |
DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
DrawSprite | Draw a non-entity sprite from a bitmap file. Optionally, a custom color value may be... |
DrawText | Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's... |
DrawLine | Draws a line connecting |
DrawRectangle | Draws a rectangle at position |
DrawShapedSprite | Draws a sprite at position |
DrawFadingText | Draws a temporary fading text string that will last |
SetFixedTimeStep | Enables or disables fixed time stepping. By default, fixed time step is disabled in... |
UsePixelShaders | Enables or disables pixel shaders. ... |
EnableQuitKeys | Enables or disables the window quit shortcuts (the |
GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
GetVisibleEntities | Fills All entities... |
ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
randF | Generates and returns a random floating point value between |
randF | Generates and returns a random floating point value between |
rand | Generates and returns a random number between |
rand | Generates and returns a random number between |
GetAmbientLight | Gets the ambient light. |
HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
PlayParticleEffect | Inserts a temporary particle effect the the sprite layer. This function loads a... |
GetEntityArray | Inserts into |
GetAllEntitiesInScene | Inserts to |
LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
LoadMusic | Loads a music sample for playback, usually through streaming. Long ambient sound effects should... |
LoadSoundEffect | Loads a sound effect sample. Unlike |
parseFloat | Parses a Sample: string str =... |
parseInt | Parses a Sample: string... |
parseUInt | Parses a |
PauseSample | Pauses a sample playback. if (DoPauseGameStuff()) { ... |
PlaySample | Plays a preloaded audio sample. Example: void onSceneCreated() { ... |
Prints a |
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Prints an |
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Prints an |
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Prints to the console window. ... |
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GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
ReleaseResources | Release all graphic and buffered audio resources loaded so far. ... |
SetWindowProperties | Resets window properties. SetWindowProperties("My Game", 1280, 720, true, true,... |
GetArgv | Retrieves an application argument sent by the user usually through command... |
GetArgc | Retrieves the application argument count. ... |
ArePersistentResourcesEnabled | Returns |
Windowed | Returns |
IsDrawingBorderBuckets | Returns |
FileExists | Returns if... |
FileInPackageExists | Returns if... |
IsFixedTimeStep | Returns |
SampleExists | Returns |
GetZBuffer | Returns |
GetPositionRoundUp | Returns |
IsSamplePlaying | Returns if... |
SharedDataExists | Returns ... |
IsSharedDataConstant | Returns |
SeekEntity | Returns a handle to the entity whose name equals |
SeekEntity | Returns a handle to the entity with the given Returns |
GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
GetAbsolutePath | Returns the absolute path of string str =... |
GetLastFrameElapsedTime | Returns the amount of milliseconds elapsed during the latest game frame. ... |
GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
UnitsPerSecond | Returns the approximate distance that an object should move during the current frame to keep a... |
GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
GetScreenSize | Returns the current back-buffer size where |
GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
GetTimeF | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetTime | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetFPSRate | Returns the current FPS rate. ... |
GetScale | Returns the current global scale factor. The default value is |
GetGravity | Returns the current gravity vector. The default gravity is |
GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |