Copies into &out
a handle to each entity contained in the buckets around entity
's parent bucket. More about scene buckets.
Sample:
ETHEntity@ bomb = SeekEntity("bomb.ent"); ETHEntityArray entities; GetEntitiesAroundEntity(bomb, entities); for (uint t = 0; t < entities.Size(); t++) print(entities[t].GetEntityName() + " is around the bomb! Careful!");
This function seeks entities in the entity
's parent bucket itself, and all eight buckets that touch its edges and corners.
This function is accumulative, which means &out
won't be cleaned before more entities are inserted.