Casts a ray from a
to b
and returns a handle to the first entity-body found in the way between the two points. If no entity-body intersects the segment, this function returns null
.
If any entity is found, this function copies into outPoint
the exact point, in world space, where the closest intersection happened, and copies into outNormal
its surface normal.
Sample:
vector2 characterPos(200, 300); vector2 potOfGoldPos(500, 800); vector2 point, normal; ETHEntity@ firstEntityFound = GetClosestContact(characterPos, potOfGoldPos, point, normal); if (firstEntityFound !is null) { if (firstEntityFound.GetEntityName() == "potOfGold.ent") print("The character sees the pot of gold!"); else print("Something is in front of our view! The character can't see the pot of gold!"); } else { print("Nothing was found!"); }
Notice that the intersection tests are only performed on entities that have physics-simulated bodies.