Casts a ray from a
to b
and returns a handle to the first entity-body found in the way between the two points, except if the entity name matches any of the names set in the semicolonSeparatedIgnoreList
. If no entity-body intersects the segment, this function returns null
.
If any entity is found, this function copies into outPoint
the exact point, in world space, where the closest intersection happened, and copies into outNormal
its surface normal.
Sample:
vector2 characterPos(200, 300); vector2 potOfGoldPos(500, 800); vector2 point, normal; ETHEntity@ firstEntityFound = GetClosestContact(characterPos, potOfGoldPos, point, normal, "potOfGold.ent;characer.ent"); if (firstEntityFound is null) { print("The character sees the pot of gold!"); }
Notice that the intersection tests are only performed on entities that have physics-simulated bodies.