Title | Description |
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LoadMusic | Loads a music sample for playback, usually through streaming. Long ambient sound effects should... |
rotateY | Builds a matrix that rotates around the y-axis. ... |
translate | Builds a translation matrix. ... |
AddEntity | Adds an entity to scene with an initial The... |
AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
AddEntity | Adds a new entity to scene with an initial |
AddEntity | Adds an entity to scene.
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AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
AddScaledEntity | Adds a new entity to scene with an initial |
AddScaledEntity | Adds a new entity to scene with an initial |
AddToCameraPos | Scrolls the scene by adding the |
ArePersistentResourcesEnabled | Returns |
ARGB | Converts |
ComputeCarretPosition | Computes and returns the carret 2D coordinates based on the... |
ComputeTextBoxSize | Computes and returns the text bounding box size. const string text = "the quick brown... |
degreeToRadian | Converts degrees to radians. ... |
DeleteEntity | Deletes the |
DisableContact | Disables collision solving for the current contact. This function can only be called inside the... |
distance | Returns the distance between |
distance | Returns the distance between |
DrawFadingText | Draws a temporary fading text string that will last |
DrawLine | Draws a line connecting |
DrawRectangle | Draws a rectangle at position |
DrawShapedSprite | Draws a sprite at position |
DrawSprite | Draw a non-entity sprite from a bitmap file. Optionally, a custom color value may be... |
DrawText | Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's... |
EnableLightmaps | Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light... |
EnablePreLoadedLightmapsFromFile | Toggles pre rendered lightmaps. If the scene has pre rendered lightmaps, the engine will... |
EnableQuitKeys | Enables or disables the window quit shortcuts (the |
EnableRealTimeShadows | Toggles real-time shadow rendering.
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Exit | Closes the game window. Warning This... |
FileExists | Returns if... |
FileInPackageExists | Returns if... |
ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
GetAbsolutePath | Returns the absolute path of string str =... |
GetAllEntitiesInScene | Inserts to |
GetAmbientLight | Gets the ambient light. |
GetArgc | Retrieves the application argument count. ... |
GetArgv | Retrieves an application argument sent by the user usually through command... |
GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
GetBucket | Calculates and returns the bucket key where |
GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
GetClosestContact | Casts a ray from |
GetClosestContact | Casts a ray from |
GetContactEntities | Copies into |
GetCurrentPhysicsTimeStepMS | Returns the amount of milliseconds that are currently being used by the physics simulator frame... |
GetEntitiesAroundBucket | Copies into |
GetEntitiesAroundEntity | Copies into |
GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
GetEntityArray | Inserts into |
GetExternalStorageDirectory | Returns the full path to the directory where the game should store files that can be shared among... |
GetFixedTimeStepValue | Returns the amount of seconds used by the physics simulator time step frame when the fixed time... |
GetFPSRate | Returns the current FPS rate. ... |
GetGlobalExternalStorageDirectory | Returns the full path to the directory where the game should store files such as player... |
GetGlobalVolume | Returns the global volume.
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GetGravity | Returns the current gravity vector. The default gravity is |
GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
GetLastFrameElapsedTime | Returns the amount of milliseconds elapsed during the latest game frame. ... |
GetNumEntities | Returns the number of entities in scene. ... |
GetNumIterations | Copies into |
GetNumRenderedEntities | Returns the number of entities drawn on the last time the scene was rendered. If the... |
GetPositionRoundUp | Returns |
GetResourceDirectory | Returns the full path to the directory where the game is getting its resources from (with a slash... |
GetScale | Returns the current global scale factor. The default value is |
GetSceneFileName | Returns the currently loaded scene file name. |
GetScreenSize | Returns the current back-buffer size where |
GetSharedData | Returns the value of the shared data named |
GetSpriteFrameSize | Returns the sprite current frame size. Sample: void onSceneLoaded() { //... |
GetSpriteSize | Returns the sprite bitmap actual size in pixels. Sample: void... |
GetStringFromFile | Returns the entire content from a file as a string. If it fails, an empty string is... |
GetStringFromFileInPackage | Returns the entire content from a file as a string. This function looks for the file in the game... |
GetSystemScreenSize | Returns the system's screen size (if the application is running on windowed mode, the system... |
GetTime | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetTimeF | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |
GetVideoMode | Returns the supported video mode The snippet above lists all supported... |
GetVideoModeCount | Returns the number of supported video modes. The snippet above lists all supported video... |
GetVisibleEntities | Fills All entities... |
GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
GetZBuffer | Returns |
HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
IsDrawingBorderBuckets | Returns |
IsFixedTimeStep | Returns |
IsPixelShaderSupported | Returns true if the GPU supports the required pixel shader model. ... |
IsSamplePlaying | Returns if... |
IsSharedDataConstant | Returns |
length | Returns the vector length. ... |
length | Returns the vector length. ... |
LoadScene | Send a request to load a scene from the file named The new... |
LoadScene | Send a request to load the scene and assigns an |
LoadScene | Send a scene load request and assigns an |
LoadScene | Send a scene load request and assigns... |
LoadSoundEffect | Loads a sound effect sample. Unlike |
LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
LoopSample | Toggles the sound or music looping. void onSceneCreated() { ... |
multiply | Returns the product of matrices |
multiply | Returns the product of vector |
multiply | Returns the product of vector |