Returns the sprite current frame size.
Sample:
void onSceneLoaded() { // load a 256x256 sprite LoadSprite("animations/animated_sprite_256x256.png"); // divides the sprite into a 4x2 rect (4 columns and 2 rows) SetupSpriteRects("animations/animated_sprite_256x256.png", 4, 2); vector2 size = GetSpriteFrameSize("animations/animated_sprite_256x256.png"); print("frame width: " + size.x); print("frame height: " + size.y); }
Output:
frame width: 64 frame height: 128