Title | Description |
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Windowed | Returns |
UsePixelShaders | Enables or disables pixel shaders. ... |
UnitsPerSecond | Returns the approximate distance that an object should move during the current frame to keep a... |
StopSample | Stops an audio sample playback. Example: void DoGameOverStuff() { ... |
Standard math functions | Standard math functions. All functions operate with the |
SharedDataExists | Returns ... |
SetZBuffer | Toggles hardware depth sorting. ... |
SetZAxisDirection | Sets Z-axis direction to the current scene. More about z-axis... |
SetWindowProperties | Resets window properties. SetWindowProperties("My Game", 1280, 720, true, true,... |
SetupSpriteRects | Cuts the sprite into a custom number of |
SetTimeStepScale | Sets the current time step scale. Scaling the time step is useful to create slow motion... |
SetSpriteRect | Selects a sprite frame for a sprite which has been cut by the |
SetSpriteOrigin | Sets the normalized origin point for the sprite named |
SetSharedData | Creates or changes a shared data value named |
SetScaleFactor | Sets the current global scale factor value.... |
SetSampleVolume | Sets the sample volume.
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SetSampleSpeed | Sets the sample playback frequency scale. Some systems have software or hardware limitations that... |
SetSamplePan | Set sample pan.
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SetPositionRoundUp | Toggles the position roundup for sprites. When enabled, the engine will render sprites using... |
SetPersistentResources | Toggles persistent resources. More about resource... |
SetParallaxOrigin | Sets the parallax origin spot for the scene. The default value is |
SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
SetNumIterations | Sets the number of velocity and position iterations of the simulator. The default velocity... |
SetGravity | Sets a new gravity value for the current scene. The current gravity value is |
SetGlobalVolume | Sets the global volume. |
SetFixedWidth | This functions is used to compute and set the global scale factor to a value that will... |
SetFixedTimeStepValue | Sets the fixed time step in seconds. The default value is |
SetFixedTimeStep | Enables or disables fixed time stepping. By default, fixed time step is disabled in... |
SetFixedHeight | This functions is used to compute and set the global scale factor to a value that will... |
SetFastGarbageCollector | Toggles the faster incremental garbage collecting. When the fast garbage collector is... |
SetCameraPos | Sets the camera position. The camera movement can be used to scroll game... |
SetBorderBucketsDrawing | Toggles border bucket processing. More about border... |
SetBackgroundColor | Sets the background color. The background color is used to fill the entire back-buffer at the... |
SetAmbientLight | Sets the ambient light color. |
SeekEntity | Returns a handle to the entity with the given Returns |
SeekEntity | Returns a handle to the entity whose name equals |
scale | Builds a matrix that scales along the x-axis, the y-axis, and the z-axis. ... |
Scale | Scales the |
Scale | Scales the |
Scale | Scales the |
SaveStringToFile | Saves |
SaveScene | Saves the current scene into a new scene file. All custom data stored in the entities (except... |
SampleExists | Returns |
rotateZ | Builds a matrix that rotates around the z-axis. ... |
rotateX | Builds a matrix that rotates around the x-axis. ... |
ResolveJoints | Scans all joint declarations in the entities in scene and connects all entities if their parts... |
RemoveSharedData | Deletes a shared data entry named |
ReleaseResources | Release all graphic and buffered audio resources loaded so far. ... |
randF | Generates and returns a random floating point value between |
randF | Generates and returns a random floating point value between |
rand | Generates and returns a random number between |
rand | Generates and returns a random number between |
radianToDegre | Converts radians to degrees. ... |
Prints to the console window. ... |
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Prints a |
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Prints an |
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Prints an |
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PlaySample | Plays a preloaded audio sample. Example: void onSceneCreated() { ... |
PlayParticleEffect | Inserts a temporary particle effect the the sprite layer. This function loads a... |
PauseSample | Pauses a sample playback. if (DoPauseGameStuff()) { ... |
parseUInt | Parses a |
parseInt | Parses a Sample: string... |
parseFloat | Parses a Sample: string str =... |
normalize | Returns the normalized vector. ... |
normalize | Returns the normalized vector. ... |
multiply | Returns the product of matrices |
multiply | Returns the product of vector |
multiply | Returns the product of vector |
LoopSample | Toggles the sound or music looping. void onSceneCreated() { ... |
LoadSprite | Load sprite bitmaps into video memory which can be used to draw in-game menus and such items.... |
LoadSoundEffect | Loads a sound effect sample. Unlike |
LoadScene | Send a request to load a scene from the file named The new... |
LoadScene | Send a request to load the scene and assigns an |
LoadScene | Send a scene load request and assigns an |
LoadScene | Send a scene load request and assigns... |
length | Returns the vector length. ... |
length | Returns the vector length. ... |
IsSharedDataConstant | Returns |
IsSamplePlaying | Returns if... |
IsPixelShaderSupported | Returns true if the GPU supports the required pixel shader model. ... |
IsFixedTimeStep | Returns |
IsDrawingBorderBuckets | Returns |
HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
GetZBuffer | Returns |
GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
GetVisibleEntities | Fills All entities... |
GetVideoModeCount | Returns the number of supported video modes. The snippet above lists all supported video... |
GetVideoMode | Returns the supported video mode The snippet above lists all supported... |
GetTimeStepScale | Returns the current time step scale. Scaling the time step is useful to create slow motion... |
GetTimeF | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetTime | Returns the current elapsed time in milliseconds. The timer starts running when the application... |
GetSystemScreenSize | Returns the system's screen size (if the application is running on windowed mode, the system... |
GetStringFromFileInPackage | Returns the entire content from a file as a string. This function looks for the file in the game... |
GetStringFromFile | Returns the entire content from a file as a string. If it fails, an empty string is... |
GetSpriteSize | Returns the sprite bitmap actual size in pixels. Sample: void... |
GetSpriteFrameSize | Returns the sprite current frame size. Sample: void onSceneLoaded() { //... |
GetSharedData | Returns the value of the shared data named |
GetScreenSize | Returns the current back-buffer size where |
GetSceneFileName | Returns the currently loaded scene file name. |