Sets the sample playback frequency scale. Some systems have software or hardware limitations that might cap the final frequency value. E.g: Android's lowest value allowed is 0.5f
(sample playback lasts twice as long) and the highest value is 2.0f
(playback is twice as short).
void onSceneCreated() { LoadSoundEffect("soundfx/explosion.mp3"); } void boom() { // randomly varies frequency to avoid too repetitive sounds SetSampleSpeed("soundfx/explosion.mp3", randF(0.8f, 1.2f)); PlaySample("soundfx/explosion.mp3"); }