Draws a sprite at position pos
and with size
dimensions. If size
differs from the original sprite frame size, it will be stretched to fit the requested dimensions in pixels.
Optionally, a custom color value may be used. The default color
is white (0xFFFFFFFF
), which conserves original bitmap colors.
Sample:
void onSceneUpdate() { const uint WHITE = 0xFFFFFFFF; // adjusts the original bitmap to a 100x20 pixels area DrawShapedSprite("any_bitmap_file.png", vector2(0,0), vector2(100,20), WHITE); }