Title Description
IsPixelShaderSupported 

Returns true if the GPU supports the required pixel shader model.

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GetSystemScreenSize 

Returns the system's screen size (if the application is running on windowed mode, the system...

GetVideoMode 

Returns the supported video mode n.

The snippet above lists all supported...

GetVideoModeCount 

Returns the number of supported video modes.

The snippet above lists all supported video...

GetScreenSize 

Returns the current back-buffer size where x describes its width and y...

GetInputHandle 

Returns a pointer to a valid ETHInput instance.

ETHInput@ input =...
Windowed 

Returns true if the application is on windowed mode.

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GetArgc 

Retrieves the application argument count.

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GetArgv 

Retrieves an application argument sent by the user usually through command...

SetWindowProperties 

Resets window properties.

SetWindowProperties("My Game", 1280, 720, true, true,...
print 

Prints to the console window.

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print 

Prints an uint primitive value (decimal) to the output console.

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print 

Prints an int primitive value (decimal) to the output console.

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print 

Prints a float primitive value to the output console.

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HideCursor 

Hides or shows the default mouse cursor on desktop environments.

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ForwardCommand 

Forwards a custom command line that can be captured by Android Java side or iOS Objective-C...

EnableQuitKeys 

Enables or disables the window quit shortcuts (the Alt+F4 on Windows for...

Exit 

Closes the game window.

Warning This...