Functions that provide and manipulate application states and system properties.
Title | Description |
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IsPixelShaderSupported | Returns true if the GPU supports the required pixel shader model. ... |
GetSystemScreenSize | Returns the system's screen size (if the application is running on windowed mode, the system... |
GetVideoMode | Returns the supported video mode The snippet above lists all supported... |
GetVideoModeCount | Returns the number of supported video modes. The snippet above lists all supported video... |
GetScreenSize | Returns the current back-buffer size where |
GetInputHandle | Returns a pointer to a valid ETHInput@ input =... |
Windowed | Returns |
GetArgc | Retrieves the application argument count. ... |
GetArgv | Retrieves an application argument sent by the user usually through command... |
SetWindowProperties | Resets window properties. SetWindowProperties("My Game", 1280, 720, true, true,... |
Prints to the console window. ... |
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Prints an |
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Prints an |
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Prints a |
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HideCursor | Hides or shows the default mouse cursor on desktop environments. ... |
ForwardCommand | Forwards a custom command line that can be captured by Android Java side or iOS Objective-C... |
EnableQuitKeys | Enables or disables the window quit shortcuts (the |
Exit | Closes the game window. Warning This... |