Returns the state of a joystick button in the given joystickId
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ETHInput@ input = GetInputHandle(); // if player one hit joystick button #8 if (input.JoyButtonState(0, JK_08) == KS_HIT) { print("Player 1 hit button 8!"); } // if player released left button if (input.JoyButtonState(1, JK_LEFT) == KS_RELEASE) { print("Player 2 released left button!"); }