Returns true
if the joystick key
button is being pressed. joystickId
specifies the target joystick.
ETHInput@ input = GetInputHandle(); // if player one pressed joystick button #8 if (input.JoyButtonDown(0, JK_08)) { print("Player 1 is holding button 8!"); } // if player two is pressing left if (input.JoyButtonDown(1, JK_LEFT)) { print("Player 2 is holding left button!"); }