vector2 GetTouchMove(uint touchIndex)/ETHInput

Returns the touch movement vector. From which the programmer can extract length and direction and detect his own gestures.

ETHInput@ input = GetInputHandle();

// move entity according to 1st touch movement gestures
entity.AddToPositionXY(input.GetTouchMove(0));

This method will return vector2(0,0) if no touch is detected in the given touchIndex.