void Scale(vector2 scale)/ETHEntity

Scales the entity as well as all its light sources and particle systems.

Different values to x and y can be set in order to distort entity sprite.

// doubles the current entity size
entity.SetScale(vector2(2.0f, 2.0f));
// shrink entity width to the half of its current size
entity.SetScale(vector2(0.5f, 1.0f));