Returns the unscaled collision box of this entity. If the entity hasn't been set as collidable in the Entity Editor this method will return a box without volume.
if (entity.Collidable()) { collisionBox box = entity.GetCollisionBox(); const vector3 boxRelativePos = box.pos; const vector3 boxSize = box.size; }
Warning! This method always returns the original collision box size and position, disregarding the entity scale or the current scene global scaling factor.