Returns the entity name. By default, the entity name is equivalent to its original file name, e.g. "zombie.ent"
, but entity names may be changed in the Scene Editor or with AddEntity
:
int id = AddEntity("zombie.ent", vector3(200,200,0), "special_zombie"); ETHEntity@ specialZombie = SeekEntity(id); print("Entity name: " + specialZombie.GetEntityName());
Output:
Entity name: special_zombie