Title Description
ETHEntity 

Reference object that points to an entity in scene. An ETHEntity must always be used...

ETHEntityArray 

This object encapsulates an array of entity handles. The GetEntityArray function can...

ETHInput 

Games may use ETHInput methods to perform keyboard, mouse or joystick input tests....

ETHPhysicsController 

Provides direct access to the b2Body (Box2D body object) of the entity.

This...

ETHRevoluteJoint 

Describes a Box2D-managed revolute joint.

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collisionBox 

Describes a three dimensional collision box with position and size properties.

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matrix4x4 

Describes a 4x4 matrix.

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vector2 

Describes two-component vector including operator overloads.

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vector3 

Describes three-component vector including operator overloads. vector3 may also represent a color...

dateTime 

This object saves system date and time automatically as soon as it is instantiated (its...

enmlEntity 

Describes an enml-entity object.

Check the ...
enmlFile 

ENML is an human readable parsing language which is very similar to INI files. It separates its...

file 

Object type that identifies a File stream and contains the information needed to control it,...

string 

String objects are a special type of container, specifically designed to operate with sequences...

videoMode  

Describes a video mode.

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