Title Description
AssembleColorCode 

Generates as string which encodes color values that are recognised by the DrawText...

ComputeCarretPosition 

Computes and returns the carret 2D coordinates based on the...

ComputeTextBoxSize 

Computes and returns the text bounding box size.

const string text = "the quick brown...
DrawFadingText 

Draws a temporary fading text string that will last lifeTimeMS...

DrawLine 

Draws a line connecting p0 and p1. If two different colors are set, the...

DrawRectangle 

Draws a rectangle at position pos and with size...

DrawShapedSprite 

Draws a sprite at position pos and with size dimensions. If...

DrawSprite 

Draw a non-entity sprite from a bitmap file.

Optionally, a custom color value may be...

DrawText 

Draw text strings to screen. This function supports bitmap fonts exported by the AngelCode's...

GetSpriteFrameSize 

Returns the sprite current frame size.

Sample:

void onSceneLoaded()
{
	//...
GetSpriteSize 

Returns the sprite bitmap actual size in pixels.

Sample:

void...
LoadSprite 

Load sprite bitmaps into video memory which can be used to draw in-game menus and such items....

PlayParticleEffect 

Inserts a temporary particle effect the the sprite layer. This function loads a...

SetSpriteOrigin 

Sets the normalized origin point for the sprite named spriteName. The default origin...

SetSpriteRect 

Selects a sprite frame for a sprite which has been cut by the SetupSpriteRects...

SetupSpriteRects 

Cuts the sprite into a custom number of rows and columns. Useful if you...