Title Description
AddLight 

Adds an odd dynamic light to the scene. To keep the light on it must be added at every...

AddToCameraPos 

Scrolls the scene by adding the direction vector to the camera...

EnableLightmaps 

Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light...

EnableRealTimeShadows 

Toggles real-time shadow rendering.

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GenerateLightmaps 

Recalculates scene static lightmaps (more about how static lights...

GetAmbientLight 

Gets the ambient light. x, y and z attributes are used as...

GetBackgroundColor 

Returns the current background color in a 32-bit pixel format (e.g. 0xFFFF0000 or...

GetCameraPos 

Returns the camera position. Camera movement is used to scroll the scene.

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GetPositionRoundUp 

Returns true if the position roundup is enabled.

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GetWorldSpaceCursorPos2 

Returns the current cursor position in world space (considering the camera...

GetZAxisDirection 

Returns the current scene Z-axis direction vector. More about Z-axis...

GetZBuffer 

Returns true if the hardware depth sorting is enabled.

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SetAmbientLight 

Sets the ambient light color. x, y and z attributes are...

SetBackgroundColor 

Sets the background color. The background color is used to fill the entire back-buffer at the...

SetCameraPos 

Sets the camera position. The camera movement can be used to scroll game...

SetParallaxIntensity 

Changes parallax intensity value. The default parallax intensity is the one set in the Scene...

SetParallaxOrigin 

Sets the parallax origin spot for the scene. The default value is vector2(0.5f,...

SetPositionRoundUp 

Toggles the position roundup for sprites. When enabled, the engine will render sprites using...

SetZAxisDirection 

Sets Z-axis direction to the current scene. More about z-axis...

SetZBuffer 

Toggles hardware depth sorting.

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UsePixelShaders 

Enables or disables pixel shaders.

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