AddScaledEntity /Scene and entities

int AddScaledEntity(string fileName, vector3 position, float scale)

Adds a new entity to scene with an initial position and scales it using scale.

This function returns the new entity ID.

// full sized crate
AddScaledEntity("crate.ent", vector3(200,200,0), 1.0f);

// half sized crate
AddScaledEntity("crate.ent", vector3(200,300,0), 0.5f);

// double sized crate
AddScaledEntity("crate.ent", vector3(200,400,0), 2.0f);