Title Description
GetClosestContact 

Casts a ray from a to b and returns a handle to the first entity-body...

GetClosestContact 

Casts a ray from a to b and returns a handle to the...

GetContactEntities 

Copies into &outArray a handle to every entity-body that intersects the line...

GetNumIterations 

Copies into &velocityIterations and &positionIterations the...

DisableContact 

Disables collision solving for the current contact. This function can only be called inside the...

SetFixedTimeStep 

Enables or disables fixed time stepping. By default, fixed time step is disabled in...

IsFixedTimeStep 

Returns true if the fixed time step is enabled. By default, fixed time step is...

GetCurrentPhysicsTimeStepMS 

Returns the amount of milliseconds that are currently being used by the physics simulator frame...

GetFixedTimeStepValue 

Returns the amount of seconds used by the physics simulator time step frame when the fixed time...

GetGravity 

Returns the current gravity vector. The default gravity is vector2(0, 10).

...
GetTimeStepScale 

Returns the current time step scale. Scaling the time step is useful to create slow motion...

ResolveJoints 

Scans all joint declarations in the entities in scene and connects all entities if their parts...

SetGravity 

Sets a new gravity value for the current scene. The current gravity value is vector2(0,...

SetTimeStepScale 

Sets the current time step scale. Scaling the time step is useful to create slow motion...

SetFixedTimeStepValue 

Sets the fixed time step in seconds. The default value is 1.0f / 60.0f. By default,...

SetNumIterations 

Sets the number of velocity and position iterations of the simulator. The default velocity...