Title | Description |
---|---|
videoMode | Describes a video mode. ... |
vector3 | Describes three-component vector including operator overloads. vector3 may also represent a color... |
vector2 | Describes two-component vector including operator overloads. ... |
string | String objects are a special type of container, specifically designed to operate with sequences... |
matrix4x4 | Describes a 4x4 matrix. ... |
file | Object type that identifies a File stream and contains the information needed to control it,... |
ETHRevoluteJoint | Describes a Box2D-managed revolute joint. ... |
ETHPhysicsController | Provides direct access to the This... |
ETHInput | Games may use |
ETHEntityArray | This object encapsulates an array of entity handles. The |
ETHEntity | Reference object that points to an entity in scene. An |
enmlFile | ENML is an human readable parsing language which is very similar to INI files. It separates its... |
enmlEntity | Describes an enml-entity object. Check the ... |
dateTime | This object saves system date and time automatically as soon as it is instantiated (its... |
collisionBox | Describes a three dimensional collision box with position and size properties. ... |