Project directories and hierarchy

All game resources must be placed in their correct directory. The engine will not search for media files placed randomly. Files must be stored as shown below:

Element Directory
Entity sprites <my-project>/entities/
Entity sprite normalmaps <my-project>/entities/normalmaps/
Particle bitmaps <my-project>/particles/
Sound Effects <my-project>/soundfx/
*.par files <my-project>/effects/
*.esc files <my-project>/scenes/
*.ent files <my-project>/entities/
<my-project>.ethproj <my-project>/
main.angelscript <my_project>/
app.enml <my_project>/

As a new project is created (File > New project in the projects tab), Ethanon Editor creates all directories and copies all necessary files automatically into it.