Properties related to render modes and display options.
Title | Description |
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AddLight | Adds an odd dynamic light to the scene. To keep the light on it must be added at every... |
SetParallaxIntensity | Changes parallax intensity value. The default parallax intensity is the one set in the Scene... |
UsePixelShaders | Enables or disables pixel shaders. ... |
GetAmbientLight | Gets the ambient light. |
GenerateLightmaps | Recalculates scene static lightmaps (more about how static lights... |
GetZBuffer | Returns |
GetPositionRoundUp | Returns |
GetCameraPos | Returns the camera position. Camera movement is used to scroll the scene. ... |
GetBackgroundColor | Returns the current background color in a 32-bit pixel format (e.g. |
GetWorldSpaceCursorPos2 | Returns the current cursor position in world space (considering the camera... |
GetZAxisDirection | Returns the current scene Z-axis direction vector. More about Z-axis... |
AddToCameraPos | Scrolls the scene by adding the |
SetAmbientLight | Sets the ambient light color. |
SetBackgroundColor | Sets the background color. The background color is used to fill the entire back-buffer at the... |
SetCameraPos | Sets the camera position. The camera movement can be used to scroll game... |
SetParallaxOrigin | Sets the parallax origin spot for the scene. The default value is |
SetZAxisDirection | Sets Z-axis direction to the current scene. More about z-axis... |
SetZBuffer | Toggles hardware depth sorting. ... |
EnableLightmaps | Toggles pre-rendered lightmaps. It is recommended to leave it enabled for faster static light... |
EnableRealTimeShadows | Toggles real-time shadow rendering.
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SetPositionRoundUp | Toggles the position roundup for sprites. When enabled, the engine will render sprites using... |