Manipulation of scene states, properties and its entities.
Title | Description |
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SetBorderBucketsDrawing | Toggles border bucket processing. More about border... |
SeekEntity | Returns a handle to the entity with the given Returns |
SeekEntity | Returns a handle to the entity whose name equals |
SaveScene | Saves the current scene into a new scene file. All custom data stored in the entities (except... |
LoadScene | Send a request to load a scene from the file named The new... |
LoadScene | Send a request to load the scene and assigns an |
LoadScene | Send a scene load request and assigns an |
LoadScene | Send a scene load request and assigns... |
IsDrawingBorderBuckets | Returns |
GetVisibleEntities | Fills All entities... |
GetSceneFileName | Returns the currently loaded scene file name. |
GetNumRenderedEntities | Returns the number of entities drawn on the last time the scene was rendered. If the... |
GetNumEntities | Returns the number of entities in scene. ... |
GetEntityArray | Inserts into |
GetEntitiesFromBucket | Fills the array with handles to entities from the bucket |
GetEntitiesAroundEntity | Copies into |
GetEntitiesAroundBucket | Copies into |
GetBucket | Calculates and returns the bucket key where |
GetAllEntitiesInScene | Inserts to |
DeleteEntity | Deletes the |
AddScaledEntity | Adds a new entity to scene with an initial |
AddScaledEntity | Adds a new entity to scene with an initial |
AddEntity | Adds an entity to scene with an initial The... |
AddEntity | Adds an entity to scene with an initial A handle to the new entity... |
AddEntity | Adds a new entity to scene with an initial |
AddEntity | Adds an entity to scene.
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