Title Description
SetBorderBucketsDrawing 

Toggles border bucket processing. More about border...

LoadScene 

Send a scene load request and assigns...

LoadScene 

Send a scene load request and assigns an onSceneCreated, an...

LoadScene 

Send a request to load the scene and assigns an onSceneCreated and/or an...

LoadScene 

Send a request to load a scene from the file named fileName.

The new...

SaveScene 

Saves the current scene into a new scene file. All custom data stored in the entities (except...

GetNumEntities 

Returns the number of entities in scene.

...
GetNumRenderedEntities 

Returns the number of entities drawn on the last time the scene was rendered.

If the...

GetSceneFileName 

Returns the currently loaded scene file name.

 
...
SeekEntity 

Returns a handle to the entity with the given id.

Returns null...

SeekEntity 

Returns a handle to the entity whose name equals entityName. Returns...

IsDrawingBorderBuckets 

Returns true if the border bucket processing is enabled. ...

GetAllEntitiesInScene 

Inserts to &outArray a handle to every entity in the...

GetEntityArray 

Inserts into &outArray handles to all entities named...

GetVisibleEntities 

Fills &outArray with handles to all visible entities.

All entities...

GetEntitiesFromBucket 

Fills the array with handles to entities from the bucket bucketKey. This function is...

DeleteEntity 

Deletes the entity and returns null if it has been successfully removed...

GetEntitiesAroundEntity 

Copies into &out a handle to each entity contained in the buckets...

GetEntitiesAroundBucket 

Copies into &out a handle to each entity contained in the buckets around...

GetBucket 

Calculates and returns the bucket key where point belongs to. For example, in a...

AddEntity 

Adds an entity to scene.

position are the initial...

AddEntity 

Adds an entity to scene with an initial position.

A handle to the new entity...

AddEntity 

Adds an entity to scene with an initial position.

The...

AddScaledEntity 

Adds a new entity to scene with an initial position and scales it...

AddScaledEntity 

Adds a new entity to scene with an initial position and scales it using...

AddEntity 

Adds a new entity to scene with an initial position, but instead of naming it with...